Flawed study decides iPhone is for games, Android.TUAW TV Live taking a holiday break today.Nintendo reportedly to launch an app store for new.What is On Your Holiday Gift List? Here Are Some I.Apple going after face detection patent on iOS.OS Tips – More Easily Move Files in Finder.How to Use Back to My Mac to Get Free and Seamless.App of the Year: Nominate Your Favorite.How to Close All Tabs From The Same Website In Fir.How to Completely Remove Chat from your Gmail.Enable the Night-Reading Mode inside any iOS App.7 iPhone Apps for a Delightful Christmas.Lifehack Product Review: Sonomax sculpted eers Hea.Workspace of the Week: Under the stairs.Product Review: Proposal Bundles for Copywriters a.The Secret To Disabling Mobile Phone Localization.Daily Mac App: FlashMount quickly mounts disk images.Watch This Guy Turn An Ancient Video Game Console.Incredible Things That Happen Every 60 Seconds On.Page Layers: Turn a Website Into a Layered Photosh.Churches increasingly using custom apps.Honda’s awesome interactive ad, by the guys that m.Add Stock Photos to your Google Documents.November resolution wrap up and introduction of De.2011 Unclutterer Holiday Gift Giving Guide: Ultima.A Review of a Web Designer’s 2011 Predictions.5 Mac Apps That Make CSS Preprocessors Easier to Use.VIRGIN MEDIA NII HOLDINGS ADOBE SYSTEMS EASTMAN KODAK CO But as is always the case with freemium, the price is right, and it's at least a game that will hold your attention and scratch that freemium obsession itch - at least until the next fun candidate comes along.ĭaily iPhone App: Spellcraft School of Magic originally appeared on TUAW - The Unofficial Apple Weblog on Mon, 13:00:00 EST. This game runs about like a Facebook game, and while there is some nice polish, especially on the iPad, there's not a lot here that you won't find in, say, DragonVale or We Rule. If freemium isn't your thing, you won't find much new here. But the game is definitely playable even without the in-app purchases, and the fact that you can lose plants does at least provide a little encouragement to log in to the game and play it. Unfortunately, the in-app purchases aren't quite as "nice" as, say Tiny Tower - your plants can die on the vine, losing you lots of money, and later in the game, you can also get pets that won't necessarily die, but will get very pitifully sad if you don't feed them (shame on Appy Entertainment for tying the sadness of a hungry animal to an in-app purchase - that's a little below the belt if you ask me). The gameplay itself is actually pretty well done - the graphics are nice and polished, and there's a fun arcade-y element to casting spells that allows you to do better or worse depending on how you time your casts. Scrolls are created from spell ingredients that at first you just find, but you can also grow them in the greenhouse, which is where the "freemium" cycle comes in: plants can be planted, and then you need to wait real time to let them grow. The idea is that you're a magical student who needs to delve the dungeons to find your professors, and you can cast spells to fight bad guys from scrolls that you can carry and make. Instead of just managing a farm or building a city, you're actually delving through a dungeon, casting spells against bad guys and uncovering various treasures. If you've played any of these before, you probably know how it goes: The game is completely free to download, and free to play, though you can spend money on in-app convenience items if you want to save time or level yourself up more quickly.īut Spellcraft has caught my attention for quite a while this time, because it's a little more "game"-y than some of the other games. Pocket Frogs was my first real freemium hookup on the iPhone (and it's still pretty great), but since then, I've made my way through a train of freemium games, including We Rule, Tiny Tower, Battle Nations, We Farm, more Tiny Tower, DragonVale, and now all the way over to Spellcraft School of Magic. I'll be honest: I have come down with a pretty bad case of freemium ADD.
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